180
The camera's resting distance once the scroll runs out — where the image locks into focus. Smaller values land closer and feel more physical; larger ones settle further back with a calmer approach.
Camera Z at full scroll — where the image locks into focus.
0.990
How deep the scattered cloud is at the start of the scroll. At 0 the cubes hover in a flat plane; near the top of the range they fill the whole space between you and the image, and above 0.995 they would cross the camera.
0 = flat plane, no scatter. Above 0.995 cubes cross the camera.
seed 1
Shuffle picks a new scatter; the same seed always scatters the same way — in the preview, the export and any video.
The whole mosaic stays on screen; one axis keeps a margin.
0.12
How eagerly the animation chases the scrollbar. Low values trail behind the wheel like a heavy camera dolly — the signature feel. 1.00 snaps instantly, which reads mechanical but tracks a trackpad exactly.
1.00 snaps instantly to the scroll position.